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- /*
- * Copyright 1993, 1996, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
-
- /* aspect.c - draw a grid, using glutReshapeFunc() to handle
- * window resizes (taking into account the aspect ratio).
- *
- * Escape Key - exit program
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glut.h>
-
- #include <stdio.h>
-
- /* Function Prototypes */
-
- GLvoid initgfx( GLvoid );
- GLvoid keyboard( GLubyte, GLint, GLint );
- GLvoid drawScene( GLvoid );
- GLvoid reshape( GLsizei, GLsizei );
-
- void printHelp( char * );
-
- /* Global Definitions */
-
- #define KEY_ESC 27 /* ascii value for the escape key */
-
- GLvoid
- main( int argc, char *argv[] )
- {
- GLsizei width, height;
-
- glutInit( &argc, argv );
-
- width = glutGet( GLUT_SCREEN_WIDTH );
- height = glutGet( GLUT_SCREEN_HEIGHT );
- glutInitWindowPosition( width / 4, height / 4 );
- glutInitWindowSize( width / 2, height / 2 );
- glutInitDisplayMode( GLUT_RGBA );
- glutCreateWindow( argv[0] );
-
- initgfx();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( keyboard );
- glutDisplayFunc( drawScene );
-
- printHelp( argv[0] );
-
- glutMainLoop();
- }
-
- void
- printHelp( char *progname )
- {
- fprintf(stdout, "\n%s - demonstrates one way to make the aspect "
- "ratio of the viewport\nand the viewing volume match\n\n"
- "Escape Key - exit the program\n\n",
- progname);
- }
-
- GLvoid
- initgfx( GLvoid )
- {
- glClearColor( 0.0, 0.0, 1.0, 1.0 );
- glShadeModel( GL_FLAT );
- }
-
- GLvoid
- reshape( GLsizei width, GLsizei height )
- {
- GLdouble aspect, left, right, bottom, top;
-
- glViewport( 0, 0, width, height );
-
- /* compute aspect ratio */
- aspect = (GLdouble) width / (GLdouble) height;
-
- /* make sure the window goes from [-2.0, 2.0] in the
- smallest dimension */
- if ( aspect < 1.0 ) {
- left = -2.0;
- right = 2.0;
- bottom = -2.0 * ( 1.0 / aspect );
- top = 2.0 * ( 1.0 / aspect );
- } else {
- left = -2.0 * aspect;
- right = 2.0 * aspect;
- bottom = -2.0;
- top = 2.0;
- }
-
- glMatrixMode( GL_PROJECTION );
- /* Reset world coordinates first ... */
- glLoadIdentity();
-
- /* Then set them to what we want based on the new aspect ratio */
- glOrtho( left, right, bottom, top, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- }
-
- GLvoid
- keyboard( GLubyte key, GLint x, GLint y )
- {
- switch (key) {
- case KEY_ESC: /* Exit whenever the Escape key is pressed */
- exit(0);
- }
- }
-
- GLvoid
- drawScene( GLvoid )
- {
- GLfloat x, y;
- static GLfloat whiteColor[] = { 1.0, 1.0, 1.0 };
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3fv( whiteColor );
-
- glBegin( GL_LINES );
- for ( x = -1.0; x < 1.1; x += 0.1 ) {
- glVertex2f( x, -1.0 );
- glVertex2f( x, 1.0 );
- }
- for ( y = -1.0; y < 1.1; y += 0.1 ) {
- glVertex2f( -1.0, y );
- glVertex2f( 1.0, y );
- }
- glEnd();
-
- glFlush();
- }
-